The GM asked us to arrive early for breakfast. Greg made his awesome pancakes, and Mr. Mooney made bacon and some apple hash. Good times!
Ran into an imperial trading caravan along road NE of pooter
Find “Only Inn”, spent the night there 400 cp for food, drinks, and lodging.
Made it to gate at Pooter . Met Bernie the tax assesor and declared approximately 180 gp of goods, paid 18 gp tax and got receipt.
During banter, we were asked if we ran into the “caravans”, we said we’d seen only one. Count Gottfried eventually met with us and we agreed he could ask for our help if he wanted to mount a search for the small group and the imperial alchemist. Khadi and Sheva met a half-orc guy at gates and so drank with him in the nearby pub.
Headed on that afternoon, camped that night, were alarmed by a squirrel
Made it to Clayton the next day, met with Baron, debriefed and feasted. Turns out spectral orb actually had a specter in it, so Yptyn relinquished it for credit towards gear Baron (& Dwarves, etc.) made available. Got two +1 leather armor and one belt with Baron’s crest and heal daily. We gave these to Obak, Khadi, and Sheva.
The Baron paid 9 gp to Yptyn for the tax receipt. He also kicked in 30 pc days of trail rations (i.e. enough for the 6 of us to eat normally for 5 days).
The party then reimbursed Yptyn the remaining 9 gp of the tax payment. Further, we had recieved 20gp as loot, sold the chest for 10 gp and it had 600cp left in it so less the 9 to Yptyn that makes: 27gp of party gold, which Yptyn currently holds.
We advanced to level 3!
Yptyn ask the Dwarves about a hand xbow – they are getting one in stock. He also made sure he had a full 7 days of trail rations as personal supply (distinct from the Baron’s gift).
We tell the Baron we are going to return to pooter to see if the count needs our help, then on to investigate Bile Spiders. Baron has little respect for the Count, but says he doesn’t mind terribly if we want to help him.
We return to Pooter, talk to count, turns out he wants us to search. Two (properly equipped) men of the guard join us, and show us what had been found while we were gone – the remnants of a campsite and some blood on the ground nearby.
Khadi spotted the distinctive tracks of spiders, and some goblins as well. We try to follow those tracks until it is time to make camp. We do so, and the guards are added to the existing watch order.
Sometime the next day we face a decision – continue following the tracks or take path leading to the barbarians of the area (Tiger Claws) to perhaps see what they know.
We head to the Tiger Claw camp, and make sure we are agreed that Sheva act as our “Alpha” with Braak as his “Champion”. We meet some goblins, a Barbarian, and a Tiefling “Two Clowns” at the entrance to their camp. After exchanging grunts and pleasantries, we are taken to meet with their Leader, Jackman the Destroyer (?). We feast and talk, and Boca and Yptyn talk with Two Clowns specifically. After he helps us with answers to initial questions, telling us:
It is very plausible that the Spider Lord has the imperial alchemist, as he has been showing an interest in things alchemical recently
Boca gives him 10 gp. He then becomes VERY helpful, giving us the info we need not only to get to the lair with a minimum of fighting, but also telling us of rumors of a “back door’.
The next morning we set out to the lair. As we entered the The Break, we ran into a spider web, and then the spider itself attacked. We bloodied it quickly so it ran off.
As we got closer to the lair, it was clear it was a dilapidated old stone walled house with a smaller stone building behind it. We made for the rear building, and discovered it was a mausoleum. We found a switch that opened doors into the structure, and yet another switch to open a sarcophagus. This led to a narrow passageway the opened up into stone passageways. Yptyn lead since he had stealth, low-light vision, and didn’t have to “squeeze”.
We encountered a fire skeleton and two fighter skeleton in the first room. Braak looted a portion of alchemical fire from the smoldering remains. (Greg is going to get info from book for next time)
Passing through the door lead us out into 10 foot wide tunnels and an intersection ahead. We continued past the intersection to a dead end with doors on both sides. Sheva and Obak forced open the door, and roused a room of spewing zombies. Once the room was cleared, those that hadn’t exerted themselves guarded the hallway, and those that needed a short rest went to the room.